
8bitrocket.com出品新书
简介 Book Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.
* The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
* Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
* Many advanced game development techniques are covered, including particle systems, advanced controls, AI, blitting, scrolling, and more.
What you’ll learn
* Flash/Flex ActionScript 3 game development
* How to apply object-oriented game development techniques
* How to solve a wide variety specific Flash game programming problems
* How to develop a game engine and set of tools that can be reused
* How to implement ten different games (in styles ranging from retro to modern Flash games)
* How to optimize various games
Who is this book for?
This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.
目录 Table of Contents
About the Authors..................... .......................................xxv
About the Technical Reviewer...............................................................................xxvii
Acknowledgments.................................................................................................xxviii
Preface......................................... .........................xxx
Layout Conventions .................................. ............xxxiii
Part 1: The Basic Game Framework............... .......................................1
Chapter 1: The Second Game Theory.................. ......................3
Chapter 2: Creating an AS3 Game Framework............... ................45
Chapter 3: Creating Super Click....................... ......................99
Part 2: Building Games....................... ......... ..............135
Chapter 4: Laying the Groundwork for Flak Cannon.............. ...............137
Chapter 5: Building the Flak Cannon Game Loop.................................................173
Chapter 6: Laying the Groundwork for No Tanks!................. .....................207
Chapter 7: Creating the Full No Tanks! Game........................ ................253
Chapter 8: Creating the Color Drop Casual Puzzle Game....................................329
Chapter 9: Creating the Dice Battle Puzzle Game.................................................365
Chapter 10: Blit Scrolling in a Tile-Based World .................. ...................407
Chapter 11: Creating an Optimized Post-Retro Game ..........................................473
Chapter 12: Creating a Viral Game: Tunnel Panic................. .................571
Index................... .............................................621
作者 About the Author
Jeff Fulton, Steve Fulton from www.8bitrocket.com
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