
5星重点好书!! AdvancED ActionScript 3.0 Animation中文翻译版
简介 Book Description:
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's a compilation of topics that follow on from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.
The book is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
In this book, you'll learn how to:
Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender
Create isometric worlds for games
Construct powerful artificial intelligence routines including pathfinding, steering,
and flocking behaviors
Use numerical integration for real world physics effects
Build advanced collision detection routines for more accurate simulations
This book is part of friends of ED's 'AdvancED' series
The AdvancED series picks up where the Foundation series leaves off. You are expected to have a good understanding of your chosen technology before you start, and your aim is to continue your journey to become a better user of that technology. The series continues the step-by-step approach, taking you through all of the more advanced aspects of the technology, with detailed coverage to make sure that you understand each topic completely before moving on. Throughout the book, you will be creating complete applications along with compiling case study applications that run across multiple chapters and topics. By the end of the book, you will be an expert on your chosen topic.
目录 Summary of Contents
Advanced Collision Detection
Steering Behaviors
Isometric Projection
Pathfinding
Alternate Input: The Camera and Microphone
Advanced Physics: Numerical Integration
3D in Flash 10
Flash 10 Drawing API
Pixel Bender
Tween Engines
关于作者 About the Author
Keith lives in the vicinity of Boston, MA, in the USA with his wife Kazumi and their new daughter Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity.
In 2001 he started the experimental Flash site, BIT-101 (www.bit-101.com), which strives for a new, cutting edge, open source experiment each day. The site recently won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
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