下载 使用Flash CS4与ActionScript 3.0创建Flash小插件

简介 Book Description:
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the new features of Flash CS4 and ActionScript 3.0. Many social-networking sites, blogs, and personal home pages have adopted the use of widgets and Flash developers can create and distribute their own widgets for others to use. A step-by-step example demonstrates how to design and develop your own Flash widgets and integrate them with XML. In addition, publishing, promoting, and capitalizing on your Flash widgets is discussed.
What you'll learn
Using the new tools in Flash CS4
Basic differences of ActionScript 3.0
Designing and developing widgets
Utilizing XML with widgets
Publishing widgets to the Internet
Promoting and capitalizing on widgets
Who is this book for?
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 targets novice to intermediate Flash designers/developers interested in learning how to create and publish widgets for the Internet.
目录 Summary of Contents
Chapter 1: Introducing Flash Widgets
What are Widgets?
A Brief History of Widgets
The Future of Widgets
Why Make Flash Widgets?
Summary
Chapter 2: Migrating to Flash CS4 and ActionScript 3.0
What’s New and Different in Flash CS4
Using the New Tools
Introducing the Motion Editor
Moving Up to ActionScript 3.0
Summary
Chapter 3: Developing Your First Widget
Creating the Idea
Designing the Graphics
Creating the Robot
Connecting the Robot
Keyframing the Dance Moves
Drawing the Dance Floor and Message Board
Importing the Music
Writing the Code
Summary
Chapter 4: Taking Flash Widgets to the Next Level
Adding Interactivity
Mouse-Over and Mouse-Out States
Handling the Mouse-Click Event and Cursor Position
Making It Configurable
Driving It with XML
Summary
Chapter 5: Publishing, Promoting,
and Capitalizing on Your Widgets
The Prerequisites
Setting Up the Server
Setting Up the Domain Name
Getting Your Widget Ready to Deploy
Uploading the Files
Signing Up with WidgetBox
Adding Your Widget
Testing Your Widget
Publishing Your Widget
Submitting to the WidgetBox Gallery
Turning Your Widget into a Facebook and Bebo App
Getting in Additional Galleries
Promoting Your Widget
Capitalizing on Your Widget
Summary
Copyright
关于作者 About the Author
John Arana
John Arana is currently an Interactive Developer at TechnoCom Corporation, a provider of solutions to enable wireless location networks. Previously, John was Lead Flash Developer at Hekko Corporation, an educational software provider. He also runs his own business doing freelance Flash work involving web sites, games, rich Internet applications, desktop applications, and widgets.
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