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Flex 4 Cookbook: Real-world recipes for developing Rich Internet Applications (download)

Flex 4 Cookbook: Real-world recipes for developing Rich Internet Applications (download)

简介 Book Description:
With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool.
Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application.

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

Download The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript

8bitrocket.com出品新书
简介 Book Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.
* The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
* Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
* Many advanced game development techniques are covered, including particle systems, advanced controls, AI, blitting, scrolling, and more.
What you’ll learn
* Flash/Flex ActionScript 3 game development
* How to apply object-oriented game development techniques
* How to solve a wide variety specific Flash game programming problems
* How to develop a game engine and set of tools that can be reused
* How to implement ten different games (in styles ranging from retro to modern Flash games)
* How to optimize various games
Who is this book for?
This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.

Foundation Game Design with Flash译者确认


之前为Foundation Game Design with Flash寻找译者终于有结果了

各位亲爱的朋友:
审核结果让大家久等了,出版社也是本着对读者和原著负责的态度对诸位交上的译稿进行了认真的审核,最终我们决定由3位朋友共同翻译这本老虎书。他们是:liyablues、陈文登和付斌,我们会与这3位朋友就这本书签订翻译合同协议,当然3个人一起翻译难免会遇到一些问题,我们会积极地与译者们进行沟通和协调,以做到文风统一、术语统一。其他朋友的译稿也还是不错的,但是或多或少存在一些问题。但是以后也还是有机会来合作的。重在参与,感谢大家对技术的支持,对老虎书的支持以及对图灵的支持。请所有参与试译的朋友都与我联系,我会分别告知稿件存在的问题,谢谢!联系人兜兜猫 Email bjwmxrmm@gmail.com

最后衷心感谢Nshen的支持!

[连载中]What can you do with bytes ?


Download :

Chapter 1 - The first bits
Chapter 2 - Everyday bytes
Chapter 3 - Encoders
Chapter 4 - Parsers
Chapter 5 - Low-level networking
Chapter 6 - External devices
Chapter 7 - Emulators

Foundation Game Design with Flash 试译者再等等

转兜兜猫训话,那次译者太多,图灵老总正在一个个审核,还得让大家再等等...over
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